![]() ![]() But the Zero is also a clever, non-Euclidean experience that is about as close as the game ever comes to having something resembling a puzzle. ![]() The Zero itself is both real and unreal, inside and outside with no clear distinction between these two polarities. The curious and absurd Museum of Dwellings, visited later in Act II, examines the ways that places are often integral components to memory and identity and further examines the social and cultural concepts behind the definition of home. Lula informs them that she used to live on a Dogwood Drive but couldn't be certain if it was the same one, directing them toward the old Bureau archives with an additional recommendation for Conway to visit the local Dr. After approaching the reception desk, Mary-Ann, the Bureau's receptionist, sends the pair to Lula for information about this mysterious address, but there they find yet another dead end. Conway, due to the injury suffered to his leg in the mines during Act I, is becoming increasingly delirious, walking with a slow gait and a pronounced limp. Just you, your mouse, and the story before you.Īs Scene I properly begins, we pick up again with Conway and Shannon where we left them at the end of Act I, standing in the lobby area of the Bureau as they continue their search for 5 Dogwood Drive where Conway is scheduled to make his last delivery. As before, there is no inventory, no menus to worry about or be managed. This introductory sequence, as brief as it is, serves to not only welcome us back to Cardboard Computer's charmingly magical realist world of Kentucky Route Zero, but to also prepare us for what important concepts Act II urges us to consider. Astute players may already be familiar with Lula as the unseen protagonist of the point-and-click interlude Limits & Demonstrations (available as a free download here), meant to segue between Act I and Act II. The Act opens on Lula Chamberlain, a senior clerk at the Bureau of Reclaimed Spaces, reading a letter about her application for a fellowship from the Gaston Trust for Imagined Architecture. ![]()
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